Guides for running a MUD
This list of guides was written some years ago, when I still playing with Dystopia MUD, and might be some help to those learning to write code for Dystopia/Godwars MUDs. One of these days, I will update the guides, so they become an integreated part of the website, instead of just ugly html/text files.
Creating a new class - part 1
Using the example of a basic Titan class, this guide covers the basics of creating a new class from scratch,
which files to edit, how to add new commands, and how to integrate the class into the combat system.
Creating a new class - part 2
Continuing the example in the previous guide, this should cover class channels, weapon
skills, and a few spiffy things about the 'powers' command, used to list class powers.
Creating a new class - part 3
The third section covers equipment (class and mastery), as well as regenerative powers. Again the Titan class
is used as a reference, so the first two guides are required reading.
Adding class powers - part 1
To finish of the class creation guides, we have these two guides on creating class powers, with
tons of detailed comments, so everyone should be able to learn from this.
Adding class powers - part 2
To finish of the class creation guides, we have these two guides on creating class powers, with
tons of detailed comments, so everyone should be able to learn from this.
MUD newbie guide
Everything you need to get started with your own MUD. A detailed getting started guide, with
details on how to download the code, install it, compile it, and starting/stopping the MUD from
the shell.
Class balance
A guide which covers balancing the classes in an ordinary Dystopia MUD. This is usually a good
idea to do once in a while, since things can get a little unbalanced after making changes
to the sourcecode (especially the combat system).