The Dystopian OLC guide
The command 'oedit' allows the builder to enter oedit mode.

Syntax oedit [create] (vnum)

The create flag is only used when creating a new item. By default oedit will call the show command, displaying the stats of the item.


Name:        [prize potion healing]
Area:        [   62] Class EQ and other Relics
Vnum:        [33841]
Type:        [potion]
Wear flags:  [take]
Extra flags: [glow]
Weight:      [5]
Cost:        [1]
Short desc:  a bluish Bottle of Healing
Long desc:
     A bottle with a cute little glow lies here
[v0] Level:  [50]
[v1] Spell:  heal2
[v2] Spell:  heal2
[v3] Spell:  heal2
Name
Is the keywords used when handling the item.
Type
The item type (armor/weapon/wand/potion)
Wear Flags
The slots in which the item can be word. (take is needed to be able to pick the item up)
Short/Long
Description in inventory and on the ground.
Values (0-3)
Differs from itemtype to itemtype.

There are several commands available in oedit mode, heres a description.

Command Description
show Will list the object like in the table above
create Will create a new item (takes a vnum as argument)
name Is used to set the keywords of the item
short Is used to change the short description of the item
long Is used to change the long description of the item
? Information about flags (example '? type' will list all item types)
addaffect Will add a modifier to the item (hitroll/damroll/hp/move/mana/etc)
delaffect Is used to remove above added affects
v0 - v3 Is used to change values 0 to 3 on the item
weight Is used to set the weight of the item
cost This changes the cost of items (currently not used)
ed Adds an Extra Description to the item
done Leaves oedit mode

The following is an example on how to use oedit on item 4001.

OLC> oedit 4001              - Open and edit item vnum 4001.
OLC> weight 10               - Set the weight to 10.
OLC> short A Purple Dagger   - Set the short description to `A Purple Dagger'.
OLC> v2 30                   - Set v2 to the value 30 (max damage for a weapon).
OLC> done                    - Save and exit oedit mode.

Object Affect Values (Armor/Weapons)

Item of the type weapon or the type armor has special affects, depending on the items value[3].
(in oedit mode, you can change an items value[3] by typing 'v3 [new value]')

This is a list of what the different values gives. For weapon you must multiply the number by 1000, so a weapon that should give the fly ability would have a value[3] of 3000 and not 3 as a piece of armor would.

Also notice that weapons uses value[0] and not value[3] for affects.

Value Ability Value Ability
1 Blinding 11 Sneak
2 Detect Invis 12 Chaos Shield
3 Flying 13 Regenerate
4 Infrared Vision 14 Extra Speed
5 Invisibility 15 Vorpal Ability
6 Passdoor 16 Superior Toughness
7 Protection from Evil 17 Superior Vision
8 Protection from Good 18 Fleet-footed
9 Sanctuary 19 Vanish from Sight
10 Detect Hidden

The reason that weapons uses values multiplied with 1000, is that they also have the ability to cast spells during combat, thus the first < 1000 values are used for the spells, and the >1000 values are used for affects the weapons gives.

You should use the command slookup to find the value of a given spell.

Example : by using slookup, we find that the curse spell has sn value 24, and we also want the weapon to give the power of chaos shield (value 12), so the value given to the sword will be 12024 (12000 + 24).

Valid Item Types

Name Description Name Description
Light A simple light source (lantern/torch/etc) Scroll Can cast three spells once
Wand Can cast one spell several times Staff Cast a spell on the entire room (only red/blue spells)
Weapon All weapons are of this type Treasure No real value, but looks pretty
Grenade Bombs and grenades are of this type. (one use weapons) Armor All armor pieces are of this type (helmets, plates, etc)
Potion Casts three spells on the drinker, once! Funiture Don't put the 'take' flag on these, just for looks :)
Trash As the word says, anything that is just trash Container Pouches, bags, a hole or perhaps an astral void
Drink-container Fountains and other normal drink holders Key Are used for locked doors, and nothing else
Food Not used, since avatars doesn't need to eat Money Money is not used, but it might look nice in a room
Boat Those who cannot fly, must use a boat to sail on water Npc Corpse Can be used as containers, perhaps a rotten corpse with something in it
Fountain Same as drink-containers, but has unlimited water in them Pill Cast three spells when eaten
Portal Permanent portals, very useful for creating fun areas Quest Quest Tokens, do not make these.